Cross the The adapter interchangeable blades to switch both sides of the file (diamond and wood / metal) with a saw. It is also suitable for standard blades We In the introduction to this book, Holtzman explains that the importance of artistic phenomena is to ask for the "projections" that art manifests itself in certain historical periods. Now in the digital age it is necessary to bear in mind that this phenomenon affects not only the thinking and communication technology but also a tool to open new expressive possibilities, possibilities that were previously only imagined, and now days are possible. "Digital technology is everywhere and is capable of converging ideas that can be expressed only in digital form" (Holtzman 11). For Holtzman important thing is to exploit the new qualities of art, is getting through digital means of transcendence art without losing its essence. To do this we must understand that digital art created with digital technology, is a different culture that has its unique and aesthetic parameters. "It's not just a change in communication, but what to say and how to think." The qualities of the digital world are countless and we still have much to learn in-depth understanding and potentialities, in this most difficult process is managing the technology within the commands required to make something work, but the mentality we address the technology, we still think the technology from ancient and traditional ways of thinking. We try to understand the digital world the same way that we understand this world, but the digital world requires a different perspective and also needs to establish new traditions within their coding system. We can not address the digital world from the modern thought of the twentieth century. Digital technology makes us the change in mentality, which is why for some it is not accepted at all, for fear of losing their customs epistemological, for others it is the gateway to thousands of possibilities of expression, learning to accept should be taken to handle the technology. We are facing a completely different world we do not know that is not part of the tangible world in which we live, the digital world is made up of bits of information that only work in cyberspace. Out of this world the reality is tangible and is where we are, however, it is believed that the digital world is the world of the future, there is the assumption that this will be our tangible world a few hundred years, but the truth is that the digital world will continue to be digital because its essence is in being an alternate location to the tangible world. The digital world can not exist outside the computer. The digital world is artificial, fictional, like the world of literature, theater, music and more. "All the worlds of our imagination, or digital worlds have the potential to express emotions." It is difficult to predict the future possibilities in the digital world might seem obvious but they are not true. Although there have been indications of knowledge of the digital world, there is still much to understand and achieve travel within this space. To understand the phenomenon behind the digital world, it takes a Mc.Luhan when he says that "the medium is the message", so that explains the dynamics of the digital world fact worlds that constantly shape, there worlds settled but are always changing and developing the digital world in turn builds and represents the digital world. This is why you should think about building a new aesthetic: digital aesthetics. The key to understanding the digital world is to understand that this is a cultural transformation in which language differences will be overcome by the possibilities of cyberspace, the digital experience reshapes the way we view the world and the media, this experience is the same digitally, both the message and the receiver of the message will move into the digital world. The digital world has certain qualities, the main one is that the digital world exists only within that world, its essence does not transcend the tangible world, perhaps the reader's experience achieved cover both worlds, but the development of the digital world is essentially fictional. His character, his philosophy, aesthetics are new and different from those used to it. What are the qualities that define the digital world?, First as virtual worlds are characterized by constant change, soon the MP3 is considered quite old, because digital technology is very fast becomes a state of the art without end, "each new form becomes old and we must redefine the middle again. What's new now? "(Holtzman, 120). Obviously it is difficult to establish an aesthetic that does not follow historical setting parameters or stay within the field of action, but that's just the aesthetics that is required to understand the digital world is a challenge that we face today. To do this we must understand is based on what terms this new communication, since it no longer appears on the concepts of receiver – transmitter but a receiver-transmitter and a transmitter-receiver. The digital expression is, after all, part of each envelope continuum of human expression, we must understand the digital world to see what the digital vehicle for the expression to be special, as the limits of language Derrida finalizing the form of what we mean that we can focus on our problems to say that the limits of digital technology shape our digital expression, that is what Derrida calls as Deconstruction. The boundaries of written language are different from the limits of the digital language, in fact the non-linearity is the fundamental characteristic of digital media while the written text preserves the structure of linearity. Human technologies have not only their own language, the most important fact is that there is someone who energizes this language, Mc.Luhan analyzed how human technologies become extensions of the human body and central nervous system referring to the mass media; but his ideas apply to the digital revolution. In the digital world becomes all of a sudden discontinuity as a text flow is sharply juxtaposed against another, apparently in different contexts. "Specifically, I suggest that we first rayemos the digital world in its essential qualities to isolate the characteristics that define what is digital." We have been explaining that the digital world works only within that category of digital, in fact, the smallest element of the digital world is the bit, which has no color, no size or weight and can travel at the speed of light. Smallest atomic element "DNA information". The bit is represented by a 1 or a 0, these are abstract structures that make the digital world, one of the key features of bit is it can be copied without losing its quality. A copy is as good as the original and this is the breakthrough in the new expression that provides the digital world, as before, in the pre-digital world was always the copy below the original, on the contrary at this time we can not distinguish differences between the copy and the original because they are exactly alike. It's like creating another original. It is the world's "copy / page". Reiterative copying of the information can be extrapolated to the artistic field, analyzing the work of Andy Warhol as a pioneer in the construction and representation of a postmodern aesthetic, embraced the mass media and popular culture to Pop Art This artist created something really different heights in the art for the consumption of a few, shaved the difference between serious art and mass media. So Warhol uses the concept of "mass" media into the art world, he emphasizes photography as a means popularly played, in fact, Warhol had a "factory" where he worked the photographs. What Warhol gave rise to new forms of artistic expression in the digital world, since this is "the perfect vehicle for the expression postmodern", all in the digital world and copies of all materials can be copied and juxtaposed, it can be said the work of graphic designers where copies are used, create an original work. "The links of the WWW are also essentially combining and juxtaposing vehicles for material on a global scale." Arguably, the web itself is what has been built on the basis that the digital copy is as good as the original. Today, "traditional values no longer apply, you can not tell what is original and what is the copy is a time of perfect digital reproduction." Digital worlds are discontinuous, do not present a particular sequence from A to Z, the power of digital discontinuity is the opportunity to follow a single path that meets your interest, your choice and decisions, the digital experience is interactive, not passive. The artist's work in the digital world is not in the tenure or the erection of a pedestal for the artist, but in the interaction between the two possibilities defined by the artist. Digital worlds are dynamic, not alive, they create thousand fields of possibilities and experiences, which are different in each of the people. In a kind of digital aesthetics jazz expresses a non-linear sequence, unique, ethereal, every time something is done in the digital world, the next second it is forgotten, the digital experience while using and then vanishes. It is an "aesthetic of impermanence." Now the digital world has its own aesthetic so a critical analysis of works that are built into this system can not be seen under the same optical study which examines the other works as it usually works, especially literary, and are finished, have a stated purpose and the reading experience are kept within the limits imposed by work, by contrast in the digital world reading a book is broken and "is the result of interactive decisions between the reader and the digital world ", is a world that creates personal communication and to some extent become part of life. The digital world surrounds us and reflect us. For Holtzman "the essence of anything in the digital domain is an abstract representation in binary form" (Holtzman, 129). This statement prefers the idea of thinking that the digital world will replace real world experience, in fact, the essence of digital bits is organized in a certain way constructed text, graphics, virtual worlds, all consisting of the same binary simply does not work when the computer is off. Today all the arts that are created in the digital world are built with the same binary code materials, stories, novels, painting designs, music and videos all with the very essence of 0 and 1, it is interesting to understand that we have a revolution in art, where no matter the material of work but the projections may have the work. Although the digital world is making strides, it still has limitations and these limits are not flaws but essential structures that allow the operation of the digital language, although this language is still linear limits. Holtzman said that "Derrida examines how the limitations of written language determines what can or can not be expressed in this language." In the theory of deconstruction, Derrida attempts to explain the workings of language itself and how it has limitations that ensure that the message is understood, their studies focus on written language, but Holtzman brings to the table this idea because it is quite useful for understand as far as the technology and understand that advances in the digital world when they exceed certain limits and establishing others. In our case, the issue we are interested in literature and within this system of written language Derrida states that "the power and the weakness of the written language is the ability to record something at a time and be interpreted in another." This means that the written word breaks the socio-cultural context in which it was written, it transcends and exceeds the time of registration and this is one of the key features of written language. Derrida explains why the meanings set contexts are never stable, for each reader the literary experience is unique and unrepeatable and interpretation of the text is consistent with the historical period and cultural context in which the reader is. Moreover, the context is never the same for the writer to the reader. The aesthetics of Derrida's writing is to demonstrate the limitations of the written word, that is, the difficulty that readers have to understand Derrida is precisely the proposal that this philosopher poses is to describe the limits of language, at the point in which the understanding of the written word is almost impossible becomes apparent the limit of language, for Derrida the limits are a force to express the idea that you can not communicate fully, since the limitations of the medium adjusted barriers within which is what you can express. Now this idea of Derrida on the limits of language is useful for understanding the limits of the digital world, the limits of power of a computer are now subject to the limits of time. The idea of virtual reality is to create the feeling of "being there", you need to deliver an experience exactly like the real "being there". That necesariedad deliver true to life experience depends on the boundaries of the digital language, as technology advances, creating new dimensions of experience never before seen and establishing possible objectives for a new experience. It is worth mentioning that the digital language requires constant updates and new every day, not as written is handled by the same signs but instead seeks new ways of meaning. The computer engineering is faced to optimize circuit designs because the time to market is key. The limits of technology shape everything that comes with digital means, this is true today and will be in the future. The limits are always kept in the language, but these limits are not constant but difficulties in the development of digital worlds and technology has perfectly disguised these "obstacles" and indeed this has been Holtzman fundamental part of this aesthetic. The real world with its images and ideas is continuous. Our experience and appearance of the digital world appears continuous but it is, his nature is the 0 and 1 that the digital world is discontinuous, therefore there will always be a gap in any digital representation. There are other ways of representing the information but if they are in binary form will not be understood in today's digital way, ie the binary structure of the digital language is the limit of this language, out of this can not represent anything but digital. This chapter aims to explain some Holtzman reasons why it is difficult to understand the digital language and begins by explaining that the foundation of Western thought is the alphabet that has a linear logic, and thus the book that for centuries was the only knowledge tool has a linear structure, one expects that the ideas of the book follow a straight line, story or argument, is a necessary structure and defined. The book progresses based on logic and sequential succession. "The linear super tool 300 leatherman logic is rooted in the alphabet and the written word, which has been the foundation of Western culture." The written text is the means by which it distributes, organizes and builds the knowledge and information, this knowledge is fixed in the written word, sentence by sentence, word for word in a successive movement. Mc.Luhan suggests that the linearity of the written text gives rise to our way of rational thought and made it different from cultures without alphabet, our concept of rationality and valid argument is meant by a way of thinking, derived from the alphabet and writing as a medium. Mc.Luhan concluded as a result we define rational thought as a sequential process. In a separate track to the alphabet, the nature of digital technology operates at random. It is not linear. A computer can bring any information from your RAM in less than a millionth of a second. At this time the exploration of knowledge is no longer linear as in the books but you can access the information simultaneously, jumping from first to last page. "Non-linearity is a fundamental property of the digital world and it is only logical to change the basis of the linear to nonlinear. It is on this ground where we discover what's new in digital ", this statement almost becomes a challenge to readers, because the problem is not already in the works to be read but in the way how to read these works, is learning to read with a new logic. Today, this logic discontinuously present a fragmented patchwork way in the newspapers, we introduces a new way of reading. Our experience in reading a newspaper is not linear, you read that catches the eye jumps from one item to another, there is a beginning and a definite end. One concluding paragraph jumps to the news, molded modern newspapers by telegraph herald the digital era and its operation. Our communications quickly changed the electronic world, today we are changing to digital. These new vehicles provide new systems to capture and distribute information. We must begin to adapt to this change that permeates our conception of reality, soon we will not wait a beginning and an end but a freedom in a discontinuous jump from idea to idea. We started a literary logic to a non-linear logic. "In contrast to the environment and the alphabetic written word, the digital world has the ability to access from anywhere in the data," science fiction is now part of our culture. The hyperlink is a text that branches and allows the reader to choose the path of reading, this works within a hypermedia which is a new media form that uses the power of computers to store, retrieve and display information in the form of figures , text, animations and sounds. Through hyperlinks that can travel millions of routes with only one click. The progress of navigation in this case is interactive. The experience does not have a beginning clearly organized, the digital experience is an adventure, this exploration of hypertext is an interactive event in which there is an experience discontinuous information that consists of many phases, it is clear that for many readers accustomed to the book printed reading this new format will be hostile and cold, but it is a matter of understanding the language which operates the digital world. We're not saying that this will be the only way of reading books still exist, but believe it is important to know which current learning media. Although our logical rational thinking has been shaped by the linear sequence of the alphabet, the way how our brain is not linear, discontinuous, as hypertexts. Vannevar Bush actually created a system called Memex, which could be one of the early computer and built it based on the functioning of brain connections, he realized that the memory seems to be an accumulation of experiential brands united by association and in less than a millionth of a second and in our mind, a memory comes to us so fast. This tells us much about our habit of studying the world and the actual functioning of the brain. Contrary inland Western thought counsel was based on linearity, but brain-function at the discontinuity. Thus, free from the pressure of the linear form can free our imagination to explore new aspects of human potential. We are entering for the first time a non-linear, and there are few ground rules, we must ask ourselves how we integrate the discontinuity in a simple structure?. The world must develop "new language of coherence" that break the traditional reading schemes, the digital world constantly demands freedom. The digital works will need a new coherence of non-linear space. For digital language Mc.Luhan we can return to the idea of the diffuse, contrary to the idea of print, is "to create an experience that reveals a new logic. Embedded in a texture that is non-linear sequence as the compilation of the A to Z ". This new form of discontinuous scanning is not clear and much less easy for those born before 1900, but we know what is happening with the current generations born under the domination of the Internet and possess analytical abilities very different from ours, this is why "the discontinuity of the digital medium will define entirely new languages of expression." The mosaics of our future will not take the form of news print, but a jump from digital domain to another through links that join the new global world, our imagination will be free to choose any way. Thanks for sharing. It is best to get links is to use software that automates the process. And to provide inbound links, link exchange anything that give little value to positioning. Greetings. Bernat Ruiz